A writer/filmmaker who most recently worked at Telltale Games as Creative Development Director, helping to develop narrative and visual storytelling for The Walking Dead season two, The Wolf Among Us, Game of Thrones, Tales From The Borderlands, and as-yet unreleased projects.
Prior to that I co-developed and co-wrote two feature projects that were in-development at Pixar Animation Studios. This role was the result of mentoring with various Pixar heads of story and directors starting in 2004.
My total of twelve years of experience at Pixar Animation Studios included stints in various production tech roles, which has given me extensive expertise in the overall animated feature production pipeline, from concept development through postproduction.
On the live action side, I currently have features in development with two European independent prodcos, and have written and directed several no-budget short films.
My specs “Let The Games Begin”, a family comedy; “Welcome To Akron”, a dramedy; and “Desert Maelstrom”, a military horror story have placed in numerous contests, most notably “Welcome To Akron” in the Nichol Fellowship competition, and “Let The Games Begin” at Austin Film Festival.
And the first book of "Amar", a philosophical sci-fi graphic novel miniseries I wrote for indie publisher Whamix! is due for release later in 2014.
In addition to my diverse writing and animation production work, I've also done voice acting and audio production (most notably voicing Mr. Incredible in the “The Incredible Socks”), and conceived and developed video games and virtual reality experiences.
I'm also a top-notch technologist. At Pixar I've been extensively involved in the requirements analysis, specification and implementation of an entire production pipeline for the studio's new animation system, rolled-out during production of Brave. I was awarded four patents in the area of film production pipeline systems, helped create core technology and CG visuals for five blockbuster features, and am a contributing author and contributing editor of the VES Handbook of Visual Effects.
Prior to Pixar I was a WWW and multimedia research MTS at Bell Labs, and Deputy CTO at Webmind / Intelligenesis. At Webmind I researched, designed and developed systems across all areas of artificial intelligence and networking infrastructure development, especially in the areas of recommender systems, supervised learning, multi-agent systems, search, hypereconomics and high level control and messaging systems for general cognition. I'm also a contributing author to a number of artificial intelligence and cognitive science papers and books, and am sole co-author (with Ben Goertzel) of the book "The Path to Posthumanity".
As a commercial Web developer I was involved in creative and technical development of a number online campaigns, including various pioneering early work firsts: the first live machine art performance streamed online (for Survival Research Labs), the first online-only radio station, several of the earliest animated and game-based Web advertisements, Rick Smolan's "24 Hours in Cyberspace" project, and so on.
My other passions are photography and photomanipulation, music production, and video art. I've done some for-hire work in these areas, but most of my art and music projects are self-directed. You'll find examples of both on this site.
Thank you for your interest in my work!